We moved an existing project to Unreal 6 with a team of seven. Duration: five working days. This is not an advert, it is a notebook.
1. Shader compilation really did get faster
A cold build went from 41 minutes to 19. Everyone claiming this was telling the truth.
2. Forty percent of materials need manual fixes
Older node-based materials in particular do not convert automatically. The batch tool handles some, the rest is by hand.
3. Memory use went up
Same scene, same settings: 100 MB more. Sounds small; it accumulates across a twelve-hour session.
4. Half of our plugins no longer work
Four of nine had no compatible release. We built two ourselves.
5. Version control got cleaner
Binary asset diffs shrank; two people colliding on one file did not happen once this week.
6. The profiler was rewritten
There is a learning curve, but the GPU timeline reads far better.
7. Waiting is still not worth it
Delay and the cost doubles. It took a week — when planned.
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