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9 mistakes made when publishing your first game

Field notes on launch-day prep, store pages and community management.

9 mistakes made when publishing your first game

Most launch-day collapses are planning problems, not technical ones. Store copy, screenshot choice and community response time decide the first 48 hours.

1. Screenshot choice

The first image should show gameplay, not UI.

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PIXELVAULT is an independent digital news platform covering game culture, hardware and technology.

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