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Game Reviews 7/10

Zero Point: the nerve endings of tactical shooting

Flawless sound design, flawed netcode. A solid base for anyone entering the competitive scene, but the servers are not ready yet.

Year
2026
Genre
Rekabetçi FPS
Platform
PC
Developer
Parallel Loop
Zero Point: the nerve endings of tactical shooting

Zero Point enters the crowded 5v5 tactical shooter market late and knows it. So it narrowed its maps, shortened rounds and simplified the economy. Good calls.

Everything you hear is true

Footsteps genuinely differ by surface and distance: soil, concrete and rooftops each read separately. Playing with sound off is not viable — a compliment, but also an accessibility debt. There is no visual cue option.

The server side is a problem

Nine of my fifty matches had packet loss. Damage registration sometimes lags 200 ms; a bullet passes behind someone and deals damage eight frames later. That is not a forgivable flaw in a game about aim practice.

Weapon feel

Four classes, all viable, none dominating. Recoil patterns can be learned but not memorised; the first three rounds always land where you point.

Verdict

Mechanically in the upper half of the market, infrastructurally in the lower half. Fix the servers and a real scene grows here. For now, bring patience.

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